SDK - Unreal
When your players are matched up they will receive a MatchFoundMessage. What's convenient about this message is that it has an array of participant IDs...
Tue, 5 Mar, 2019 at 4:42 PM
The AuthSession Ticket is received from the Steam SDK. When you have a successfully obtained it, you forward it to GameSparks where it can be used to get th...
Tue, 5 Mar, 2019 at 4:44 PM
This exception is returned when your Steam integration is not configured correctly in GameSparks. In your GameSparks game, go to Configurator > Int...
Tue, 5 Mar, 2019 at 4:49 PM
You need to pass in the server auth code, redirectURI, and the player's display name to GameSparks. The server auth code and display name are unique to...
Tue, 5 Mar, 2019 at 4:53 PM
How do I return a particular player's Leaderboard scores using a GameSparks Request Array in Unreal?
For this, you can send a GetLeaderboardEntriesRequest. It will return the player score for each Leaderboard Short Code you pass to the request. You can ...
Tue, 5 Mar, 2019 at 4:58 PM
Please ensure you are using the PSNAccountConnectRequest and not PSNConnectRequest. PSNAccountConnectRequest uses the AccountID as a method of identification...
Tue, 5 Mar, 2019 at 5:01 PM
Below are some examples of options that could be used in a turn-based game with a physics element. To discuss the specifics of how GameSparks can work for y...
Thu, 13 Dec, 2018 at 3:22 PM