To access the Metadata and Runtime Collections you would need to use a custom LogEventRequest which retrieves the data you require and then send it from wit...
Wed, 10 Oct, 2018 at 4:14 PM
You can find a complete GameSparks Real-Time example here.
Wed, 17 Oct, 2018 at 3:11 PM
This can be done via cloud code by sending a LogEventRequest to the Request Api. Within said request you can do the following: Spark.getMultiplayer().cance...
Wed, 10 Oct, 2018 at 4:16 PM
Please see our Real-Time game example tutorial here
Wed, 10 Oct, 2018 at 4:17 PM