Real Time
To access the Metadata and Runtime Collections you would need to use a custom LogEventRequest which retrieves the data you require and then send it from with...
Tue, 5 Mar, 2019 at 4:19 PM
You can find a complete GameSparks Real-Time example here.
Wed, 17 Oct, 2018 at 3:11 PM
This can be done via cloud code by sending a LogEventRequest to the Request Api. Within the request you can do the following: Spark.getMultiplayer().cancel...
Tue, 5 Mar, 2019 at 4:25 PM
Please see our Real-Time game example tutorial here
Wed, 10 Oct, 2018 at 4:17 PM