Currencies / Virtual Goods
Please ensure that your permissions group have been given the "Default permissions for new features added to the Portal" permission by the game own...
Wed, 12 Dec, 2018 at 3:43 PM
While GameSparks does not support floating point currencies out of the box, it is possible. Below are two examples of how this could be achieved within GameS...
Wed, 12 Dec, 2018 at 3:46 PM
You can apply segments to Virtual Goods to create discounts based on location, level, and so on. Please see our document on Segments for more information.
Tue, 5 Mar, 2019 at 2:03 PM
Purchasing a Virtual Good with Multiple Currencies When purchasing a Virtual Good using one of GameSparks' Currencies, the player sends a BuyVirtualGo...
Fri, 22 Feb, 2019 at 11:05 AM
Using GameSparks, it's possible to create two different types of virtual good. The first is an in-game item: for example, an inventory or in-game shop ...
Wed, 20 Feb, 2019 at 5:34 PM