- You could round your currency up. For example: If an item costs 2.5 coins and your player had 5 coins, treat them as 250 and 500 coins respectfully and then handle the decimal points when displaying them to your players.
- If players are rewarded with coins for a set number of actions / achievements / over time, treat these as a second currency, once that reaches 100, credit your player one coin and then remove the number of actions (or other measurement) from the second currency.
Does GameSparks support floating point currencies?
Modified on: Wed, 12 Dec, 2018 at 3:46 PM
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