that some studios have already succeeding in plugin Stripe as a payment solution.
Because Gamesparks does not provide an out of the box solution for Stripe, I guess the receipt validation has to be written by hand in the cloud script of an Event calling the Stripe API ? .. or is there another solution ?
Any information about how to do that (piece of code, best practice or what to avoid) is welcome.
Arnaud De Coster
Hi,
We are looking to use Stripe as a payment solution for IAP in our game.
I was reading in https://www.reddit.com/r/gamedev/comments/4otyeb/gamesparks_vs_playfab/
that some studios have already succeeding in plugin Stripe as a payment solution.
Because Gamesparks does not provide an out of the box solution for Stripe, I guess the receipt validation has to be written by hand in the cloud script of an Event calling the Stripe API ? .. or is there another solution ?
Any information about how to do that (piece of code, best practice or what to avoid) is welcome.
Thanks,
Arnaud.