it would be really helpful if any errors that happen during GS communication would be logged in Unity as an actual error... currently it shows it as a normal log, wrapped by the GS SDK...
If you don't want to change any live system, you could at least make it a toggle in the GS settings, or only show it during development / development builds.
This is crucial! We miss actual bugs and errors just because of not seeing errors during development!
Sebastian Denzer
Hello GameSparks,
it would be really helpful if any errors that happen during GS communication would be logged in Unity as an actual error... currently it shows it as a normal log, wrapped by the GS SDK...
If you don't want to change any live system, you could at least make it a toggle in the GS settings, or only show it during development / development builds.
This is crucial! We miss actual bugs and errors just because of not seeing errors during development!
Thank you,
Greetings
Sebastian Denzer