Success Login.
and i use in Unity -> ButtonEvent
new LogEventRequest()
.SetEventKey("NEW_USER_DETECT")
.Send((Callback) =>
{
Debug.Log("NEW_USER_DETECT 콜백 받음");
});
NEW_USER_DETECT is GameSpark Console Event.
this Event Execute Follow code.
Spark.getPlayer().setPrivateData("NewUser", false);
I checked to see if the data came in, but there's It's empty.
About an hour ago, the data went in well.
im so confuse...
i dont touch anything.
but now it works.
Choi SeongJin
Success Login.
and i use in Unity -> ButtonEvent
new LogEventRequest()
.SetEventKey("NEW_USER_DETECT")
.Send((Callback) =>
{
Debug.Log("NEW_USER_DETECT 콜백 받음");
});
NEW_USER_DETECT is GameSpark Console Event.
this Event Execute Follow code.
Spark.getPlayer().setPrivateData("NewUser", false);
I checked to see if the data came in, but there's It's empty.
About an hour ago, the data went in well.