I can't find it even if I search it.
I use an automatic translator, so the meaning can be inaccurate.
I don't know why no one is curious. Or is it because it's too simple?
I succeeded in 'Authenticating' GameSpark through my Google account.
And I have to sort the data.
I am not yet familiar with the functions provided by the 'GameSpark' console. But I don't think the expert who created this system would think otherwise.
I think all users should receive basic information from the server to use in the game when they 'first' join the game.
Is it possible?
I don't think I understand this 'server system' well. I had previously used a different kind of system, which did not provide a function (or variable) that clearly distinguishes 'login' or 'no'.
I want to hear a clear explanation. GameSparks.Api.Requests.GooglePlayConnectRequest() Is this function 'register' or 'login'?
Isn't that both? Is this the concept of a switch that registers if it is not registered, and then automatically logs in if it is registered?
What I want to do is simple.
1. Is it possible to get 'initial data' from the server?
2. Can the member's 'first registration' be divided into quarters? (Can this be determined by the current authentication?)