Hi, I'm using Gamesparks for about three months in my game, but in the few last days the users getting a timeout on LogEventRequests that was receiving correct data from game sparks before that. My game using device authentication from game sparks and the authentication response to clients is still successful.
Here is a sample code of using LogEventRequest in the game :
Emaad Ghorbani
Hi, I'm using Gamesparks for about three months in my game, but in the few last days the users getting a timeout on LogEventRequests that was receiving correct data from game sparks before that. My game using device authentication from game sparks and the authentication response to clients is still successful.
Here is a sample code of using LogEventRequest in the game :
new LogEventRequest()
.SetEventKey("GLOBAL_GAME_CONFIGS")
.Send((response) => {
GSData scriptData = response.ScriptData;
print("response.ScriptData " + response.JSONString);
});
and this is the response of Gamesparks to it :
{"@class":"ClientError","error":{"error":"timeout"},"requestId":"636987068104672679_1"}
Help, please!
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