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GS player disconnect doesn't fire

I've added some code (and a script log) to the GS_Player_Disconnects cloud code but it doesn't get fired when a player leaves. I see that when a player disconnects there is something called Scheduled-GS_Player_Disconnects that fires, but that has no cloud code reference so I'm not sure if this has changed since the documentation or if there is another way to add code to this new event?

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Anyone know whether this is a bug or how to use this event? 

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