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Realtime Scripts vs Cloud Code Events + Messages


Im currently using cloud code events with messages to sync important things in the game, evoiding completely a P2P connection, and using realtime packets for not important things, as they are 2P2 so hackeable...

Would be worth to change the cloud code events + messages system for the realtime scripts system (so I would use realtime packets for everything but now I would check important packets in the server code and cancel them if they are corrupt)

What are the advantages of using realtime scripts versus cloud code events + messages for realtime stuff?

Best Regards,


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