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IOS Crash on Start Real Device

Hi All,

Every time I start my game on IOS my game crashes. The crash log is pointing to the GameSparks Web Socket open. Has anyone found a work around for this issue. I have attached the crash log to this post.

Unity: 2017.4.17

GameSparks SDK:

Phone: iPhone 6s (real device)

If anyone could help I would be grateful.

Thank you,

Travis Pettry

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1 Comment

I upgraded to unity 2018.3 and IOS now builds.

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