When I start my game on IOS it keeps crashing pointing to the GameSparksWebSocket_Open_m1979435849 . My game works fine in the Unity editor and on Android. Any help on resolving this issue would be awesome.
Unity: 2017.4.17 (I think)
I am using GameSparks SDK: 18.104.22.168
I am using Unity Cloud Build to create the IOS app.
I am using a iPhone 6s to test my game.
Updated Unity to 2018.3 and IOS now works.