When sending logEventRequest from the client, sometimes timeout error occurs. (normally this request is handled less than 1sec.) Since there is no runtime error, no log message is printed on the portal data explorer at portal2.gamesparks.net.
I'm sure that there is no time consuming process exceed the limits which are stated in your usage limit policy (10 sec per request for execution).
( no infinite loops, no heavy computation, no fetch data from complex database )
What can be the cause and how can we solve this problem?
Hi, did you were able to findo a solution for this? I am having the same problem on iOS sometimes my socket connections hangs and I am not able to any more requests to GameSparks.