I'm integrating the GameSparks SDK with a C++ project and we need control over the memory allocations. It looks like this isn't a consideration in the SDK, so I'm in a position where I'm having to edit the SDK myself to add this support. Could this be done officially?
Richard Britt
I'm integrating the GameSparks SDK with a C++ project and we need control over the memory allocations. It looks like this isn't a consideration in the SDK, so I'm in a position where I'm having to edit the SDK myself to add this support. Could this be done officially?