friendmatchaccepted cloud code messages
I also tried using creatependingmatch() to stay within the normal matchmaking system. But I'm still not receiving any packets from the real time session. The OnReady and playerconnected rt functions are listening for networking events right? I am very confused at this point. The tutorials just start receiving packets after session.start, I'm not sure how to debug this. I guess Ill try to use a realtime log next.
Sam WackyDuck
I followed the real time matchmaking tutorial for Unity and set up custom matchmaking following this forum post. I get a response from gameSparkRtUnity.cs that the session has started. But playerConneted(), onRTReady() and the other callback functions never get called. It's my understanding that onRtReady should get called as soon as the session connects but I haven't received a response. Anyone know what I am missing or how I can troubleshoot this? Thanks.