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Unity GetGSDataList need to contain null elements






In Unity, this filtered out null and left it with a list of 2 elements. Any quick solutions?

Also, why does it need to be filtered in the first place?

1 Comment

Yeah, it has been that way for a couple of years. It basically comes from a limitation of the deserialization process. 

Take a look at this thread for a workaround:

I hope that helps. 



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