Hi Fan,
To send data to the client you can send the data as scriptData with the request and retrieve it in the response via the client.
For example:
//cloud code
//set the key and value
Spark.setScriptData("Password",userPassword);
Then in Unity you can retrieve the scriptData value using the relevant GETTER for the data type.e.g string, number, list, JSON object etc.
//Unity code
GSData scriptData = response.ScriptData;//get the script data
Debug.Log("password " + scriptData.GetString("Password"));//get the script data that is a type of string and has the key Password
For more information on how to send data to Unity you can go here. It is also probably a bad idea to send the password to the client so I would not recommend doing this. But this example gives you the general idea how to do it though for future data you need to send.
Regards,
Garreth.
FAN KAM CHAK
Hello guys! i am new to gamesparks, i want to ask how to log gamespark cloudcode message in unity console. For example in AuthenticationRequest :
var userPassword = Spark.getData().password;
how can i log this result in unity console just like unity c# Debug.Log("message");
many thx