My game I am creating has a 5 second tick timer that will happen for each player while they are online. I have currently got this implemented on the clients side with a time check on the server, but I would like to get this implemented on the server as it would match times a lot better due to ping.
I have attempted to use the scheduler but have run into the 10 schedule limit, I thought about using a realtime session for this, but I dont believe this could work as I have a combat system that players use realtime to fight with each other implemented.
Chase Wilksch
Hi,
My game I am creating has a 5 second tick timer that will happen for each player while they are online. I have currently got this implemented on the clients side with a time check on the server, but I would like to get this implemented on the server as it would match times a lot better due to ping.
I have attempted to use the scheduler but have run into the 10 schedule limit, I thought about using a realtime session for this, but I dont believe this could work as I have a combat system that players use realtime to fight with each other implemented.
Is there any other way I could do this?