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Creating a game tick timer


My game I am creating has a 5 second tick timer that will happen for each player while they are online. I have currently got this implemented on the clients side with a time check on the server, but I would like to get this implemented on the server as it would match times a lot better due to ping.

I have attempted to use the scheduler but have run into the 10 schedule limit, I thought about using a realtime session for this, but I dont believe this could work as I have a combat system that players use realtime to fight with each other implemented.

Is there any other way I could do this?

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