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UE4 Store and retrieve variables in blueprint.

Looking at how long ago most things in the forums have been posted I don't expect an answer to this but here it goes.  


I want to store and retrieve variables using ue4 blueprints.  I have searched for an answer and the most I could come up with is this cloud code.


var weapons = Spark.getPlayer().getScriptData("weapons");


Spark.setScriptData("weapons", weapons);


What I don't understand is how I can use blueprints to set script data to change what weapon the character has.  Maybe this is not even possible in gamesparks api.  Any help would be greatly appreciated. 

1 Comment

Hi, I use unity, but the general structure should be the same.. To accomplish what you need you would first need an event that takes in a weapon short code, that event would grab the data input and change the players weapon from there. In unreal you would send a log event request with the attribute set containing the short code of the weapon you wish to change to.
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