UE4 C++ Example Won't Reconnect to GameSparks after the first time
I implemented the C++ GameMode example, where I connect and use a delegate to see the state of the connection. First time I run this in the editor I see information in my output window regarding connecting to GameSparks. If I stop the game in the editor, and then restart it, I don't see the system trying to reconnect, not a peep, not even from the delegate. Any thoughts? When I get home, I can add the exact code I am using, but it is pretty much similar to the examples shown, just with more Debug Log calls.
It may be that your login is cached, so you don't attempt to reconnect because you're still technically connected since your game doesnt close (Editor still open). A way to stop this is calling the disconnect function on game start and reconnecting straight after.