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UE4 C++ Example Won't Reconnect to GameSparks after the first time

UE4 C++ Example Won't Reconnect to GameSparks after the first time


I implemented the C++ GameMode example, where I connect and use a delegate to see the state of the connection. First time I run this in the editor I see information in my output window regarding connecting to GameSparks. If I stop the game in the editor, and then restart it, I don't see the system trying to reconnect, not a peep, not even from the delegate. Any thoughts? When I get home, I can add the exact code I am using, but it is pretty much similar to the examples shown, just with more Debug Log calls.

1 Comment

Hi, 


It may be that your login is cached, so you don't attempt to reconnect because you're still technically connected since your game doesnt close (Editor still open). A way to stop this is calling the disconnect function on game start and reconnecting straight after.


Cheers,

Omar

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