I've been doing some reading through the documentation and i think i may need a hand.
I've adjusted my game now to suit server side authorisation and i have the data and stats that i wish to save working correctly. However i'm stuck when it comes to creating my characters in the database.
A user can have up to 4 characters in their party at one time, there are roughly 30 characters to choose from. I have them set up in unity fine but not in GameSparks.
I believe i need, for each character a reference to the following information:
charPosition (an int between 1 and 4, not an actually pos)
charStr, charInt, charDex, charLuk
charWeapon, charArmor, charHelmet, charShield
charSkill1, charSkill2, charSkill3
essentially all i'm looking to do is have that set up for each character in game, then be able to fill this with data and reference / update this as users upgrade their stats.
when updating a stat i need to know, the character position, (1 - 4), the character's Class, and the stat that i'm updating.
What is the best way to go about this - i was told that i should look into Game Data, and i can see how it being somewhat related but the articles didn't make sense on how i would go about doing this.
Thanks, i appreciate your time
Figured out my problem, for those in future who don't understand how this data explorer stuff works here's how i implemented my version.
Went to configurator > Game Data
Created a new one for "CharClass", i clicked Add and put index on ID, then added sub indexes on Active, Owned, Position and Name. the paths for these 'sub indexes' are just ID.Active, ID.Owned etc.
From there i went into Data Explorer on the left hand tab.
my CharClasses 'Game Data' now shows up as a table below the system and runtime collection.
Click that > click Insert> i inserted all the values into there and hit insert, it allows me to build all my individual chars with different values.
How I actually update these values, i don't yet know but the answer for this question has been resolved.
for those as new as me, the JSON looks similar to this
Hope this helps someone struggling a bit like me :)
There is a game data tutorial but the tutorial has a fair bit of assumed knowledge and the example screen shots also jump between multiple scenario's so it's a bit hard to follow start to finish.