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Unity SDK : SetDuarable(false) but Request still fired after reconnected.

With Gamesparks Unity SDK version

I am trying to SetDurable(false) for a LogEventRequest and see the result.

After call GS.Disconnect() then send LogEventRequest.SetDurable(false) there is no any GS:SEND being fired (that what i expected)

But after call GS.Reconnect()  a GS:SEND being fired and then received GS:RECV. That is not what i expected. It should not fire any GS:SEND from request with SetDurable(false) after reconnect.

Do i misunderstand something?

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