With Gamesparks Unity SDK version 188.8.131.52
I am trying to SetDurable(false) for a LogEventRequest and see the result.
After call GS.Disconnect() then send LogEventRequest.SetDurable(false) there is no any GS:SEND being fired (that what i expected)
But after call GS.Reconnect() a GS:SEND being fired and then received GS:RECV. That is not what i expected. It should not fire any GS:SEND from request with SetDurable(false) after reconnect.
Do i misunderstand something?