I am using Godot engine and I already tested Google Play Services and was wondering if I should instead use Gamesparks.
Godot uses a system of external modules, in the case I am interested in I am talking about Android modules.
These modules are really rare for now for this engine and I think it would be nice to have choices (and up-to-dates choices in fact).
To implement external libraries into Godot here are some information you might find useful:
A module made to use Google Play Games Service: https://github.com/Kopfenheim/godot-gpgs
And the steps to create an android module and compiling the engine for android:
I would like to create a module for Gamesparks, the thing is I would need help to start with it.
I know I should more or less follow the steps describes there: https://docs.gamesparks.com/sdk-center/android.html
The documentation is clear but I am not sure how to really implement it with the Godot game engine module system.
I am not asking for a full featured module and all, but more a kick start (a setup).