Hi, my name is Víctor Martínez and I'm developing a mobile phone videogame in Unity.
In order to make less requests to the server I choosed to Load all Data from the beginning and storing this data in "DontDestroyOnLoad" GameObjects.
By that way, the scene on Unity have GameObjects that I use as interface to get the player data for example. Could this generate security issues due to the information is in local ?
If I want a secure system... Should I make LogEventRequests all the time in order to get the data ? Code seems dirty by that way.