The issue I'm facing is that the game does not start at the same time. I can see all players connected (in the lobby screen) and when clicking Start Game, I need to click the button on all clients, it does not automatically start when one player clicks the button.
I think I'm missing something very obvious, but not sure what and/or how to properly debug.
Any help is greatly appreciated!
1 Comment
R
Russell Sheridan
said
over 4 years ago
The code tutorial for the tanks is setup to only go when all say 'ready'.
Gerwim Feiken
Hi there,
I'm new to GameSparks and I'm following the tutorial https://docs.gamesparks.com/tutorials/real-time-services/real-time-matchmaking.html. However, I did not create the tanks game, I implemented it into my own game.
The issue I'm facing is that the game does not start at the same time. I can see all players connected (in the lobby screen) and when clicking Start Game, I need to click the button on all clients, it does not automatically start when one player clicks the button.
I think I'm missing something very obvious, but not sure what and/or how to properly debug.
Any help is greatly appreciated!