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Unity and OnRTReady

 Hi there,


I'm new to GameSparks and I'm following the tutorial https://docs.gamesparks.com/tutorials/real-time-services/real-time-matchmaking.html. However, I did not create the tanks game, I implemented it into my own game.


The issue I'm facing is that the game does not start at the same time. I can see all players connected (in the lobby screen) and when clicking Start Game, I need to click the button on all clients, it does not automatically start when one player clicks the button.


I think I'm missing something very obvious, but not sure what and/or how to properly debug.


Any help is greatly appreciated!

1 Comment

The code tutorial for the tanks is setup to only go when all say 'ready'.

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