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Challenges startTime


I'm new in GameSparks and I'm making a bingo-like game in Unity. I'm using matchmaking to find matched players and then send a challengeRequest to the match participants so that they accept it...everything's OK but the big problem is that when I set a StartTime and an ExpireTime for the CreatChallengeRequest, sometimes it says the time is in past or the ExpireTime is before StartTime!! (mostly on Android devices)

When I set the time like this: System.DateTime.Now.AddMinutes(1)

it works, but it's a long time!!! what can I do?! :(

If I delete the ExpireTime it is better, but I want to have this part!


1 person has this question

I have the same problem! does anyone know a solution?

Hi, apparently You can't use seconds for challenge times.

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