I'm new in GameSparks and I'm making a bingo-like game in Unity. I'm using matchmaking to find matched players and then send a challengeRequest to the match participants so that they accept it...everything's OK but the big problem is that when I set a StartTime and an ExpireTime for the CreatChallengeRequest, sometimes it says the time is in past or the ExpireTime is before StartTime!! (mostly on Android devices)
When I set the time like this: System.DateTime.Now.AddMinutes(1)
it works, but it's a long time!!! what can I do?! :(
If I delete the ExpireTime it is better, but I want to have this part!
Narges Farazan
Hi,
I'm new in GameSparks and I'm making a bingo-like game in Unity. I'm using matchmaking to find matched players and then send a challengeRequest to the match participants so that they accept it...everything's OK but the big problem is that when I set a StartTime and an ExpireTime for the CreatChallengeRequest, sometimes it says the time is in past or the ExpireTime is before StartTime!! (mostly on Android devices)
When I set the time like this: System.DateTime.Now.AddMinutes(1)
it works, but it's a long time!!! what can I do?! :(
If I delete the ExpireTime it is better, but I want to have this part!
Thanks!
1 person has this question