Hi,
The c++ example found on ScriptMessage documentation page is false:
void OnScriptMessage(GS& gsInstance, const ScriptMessage& message) { GSData data = message.getData(); gsstl::string extCode = message.getExtCode(); gsstl::string messageId = message.getMessageId(); Optional::t_BoolOptional notification = message.getNotification(); gsstl:vector<GSData> scriptData = message.getScriptData(); gsstl::string subTitle = message.getSubTitle(); gsstl::string summary = message.getSummary(); gsstl::string title = message.getTitle(); }
It should be:
void OnScriptMessage(GS& gsInstance, const ScriptMessage& message) { GSData data = message.GetData().GetValue(); gsstl::string extCode = message.GetExtCode().GetValue(); gsstl::string messageId = message.GetMessageId().GetValue(); bool notification = message.GetNotification().GetValue(); GSData scriptData = message.GetScriptData().GetValue(); gsstl::string subTitle = message.GetSubTitle().GetValue(); gsstl::string summary = message.GetSummary().GetValue(); gsstl::string title = message.GetTitle().GetValue(); }
In general, are you guys (from gamesparks) interested in us reporting errors in the documentation ?
Cheers
Lucas Le Gouic
Hi,
The c++ example found on ScriptMessage documentation page is false:
It should be:
In general, are you guys (from gamesparks) interested in us reporting errors in the documentation ?
Cheers