Finally after some long debugging session it works now. Will post the answer here for the case that someone else struggles with the same problem.
It turns out I made severall mistakes.
1. nextPlayer can only be accesed in ChallengeStartedMessage/ChallengeTurnTakenMessage
2. nextPlayer can only be accesd via calling getData()
//WRONG Spark.getChallenge(chalID).nextPlayer //RIGHT Spark.getData().challenge.nextPlayer;
3. This was by far the stupidest mistake. Because the game I am working on features 2 players I thought that when nextPlayer was P1 that the player who can now make a move (active player) was P2. Turns out nextPlayer is not the NEXT player more like the ACTIVE player.
Yeah, though this only really helps for 1 vs 1 modes. If we want to be robust to multiple players, we need a loop, but the Spark.getData().challenge.nextPlayer will not update when turns are consumed.
Rene Kienauer
Hi,
I am making a turn based strategy game and I would like to set the starting player always to the player who is the Challanger. I read here that it is possible to take a "silent turn" if the nextPlayer property is not set as desired.
In Global/ChallengeStartedMessage I do this check
As far as I can tell this changes nothing.
Thanks for the Help,
Rene