I've decided to use GameSparks for my new CoronaSDK game, unfortunately since release I'm getting tons of the "_socket" errors.
Here's the traceback:
1.0.5 | scenes.main | overlays.messagebox | ?:0: attempt to index field '_socket' (a nil value) |
stack traceback:
?: in function 'send'
?: in function '_sendFrame'
?: in function <?:805>
(tail call): ?
/Users/jenkins/slaveroot/workspace/Templates/label/android/platform/resources/init.lua:203: in function </Users/jenkins/slaveroot/workspace/Templates/label/android/platform/resources/init.lua:190>
And logs from the gameanalytics:
Is there a way to fix those errors?
1 Comment
M
Mateusz Pawlica
said
over 4 years ago
Looks like the CoronaSDK is no longer supported :(
Mateusz Pawlica
Hello,
I've decided to use GameSparks for my new CoronaSDK game, unfortunately since release I'm getting tons of the "_socket" errors.
Here's the traceback:
And logs from the gameanalytics:
Is there a way to fix those errors?