I've decided to use GameSparks for my new CoronaSDK game, unfortunately since release I'm getting tons of the "_socket" errors.
Here's the traceback:
1.0.5 | scenes.main | overlays.messagebox | ?:0: attempt to index field '_socket' (a nil value) | stack traceback: ?: in function 'send' ?: in function '_sendFrame' ?: in function <?:805> (tail call): ? /Users/jenkins/slaveroot/workspace/Templates/label/android/platform/resources/init.lua:203: in function </Users/jenkins/slaveroot/workspace/Templates/label/android/platform/resources/init.lua:190>
And logs from the gameanalytics:
Is there a way to fix those errors?