Right now we are implementing Google Play Services inside our game, we use RTSession for our games and
it worked correctly before Google integration. After said integration our RTSession stopped working, we made some tests ( Created a brand new RTSession Script with only onConnect/onDisconnect functions followed by a simple Log) but the logs aren't existent, Ue4 client correctly initialize his session when its recieves "OnMatchFound" message from server, but RTSession negates or totally ignores the connection attempts.
We were asking ourselves what/where are the problems and how we can resolve them.
(Maybe a Authorization trouble between GameSparks Services and Google Play Console)
Tomorrows Dreamers
Hi from TD-Games.
Right now we are implementing Google Play Services inside our game, we use RTSession for our games and
it worked correctly before Google integration. After said integration our RTSession stopped working, we made some tests ( Created a brand new RTSession Script with only onConnect/onDisconnect functions followed by a simple Log) but the logs aren't existent, Ue4 client correctly initialize his session when its recieves "OnMatchFound" message from server, but RTSession negates or totally ignores the connection attempts.
We were asking ourselves what/where are the problems and how we can resolve them.
(Maybe a Authorization trouble between GameSparks Services and Google Play Console)
Thanks in Advance
TD-Games