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MacOS detected as Windows in Unity (deviceOS)

 

GS: SEND:{"@class":".DeviceAuthenticationRequest","deviceId":"xxx","deviceOS":"WINDOWS","deviceType":"Desktop","operatingSystem":"OSXEditor","scriptData":{"clientVersion":"0.8.2"},"requestId":"xxx"}
UnityEngine.Debug:Log(Object)
GameSparks.Platforms.<DebugMsg>c__AnonStorey0:<>m__0() (at Assets/GameSparks/Platforms/PlatformBase.cs:481)
GameSparks.Platforms.PlatformBase:Update() (at Assets/GameSparks/Platforms/PlatformBase.cs:290)


I am using MacOS but deviceOS is listed as WINDOWS. This is by using Unity and debug build settings. 


Hi Rakiv,


What version of our SDK are you using here ? Is it a Mac build or are you running from a Mac editor ? 


Regards,

Liam

Hi Liam,


I was using SDK 5.3.4.200.


I am running iOS builds in a Mac editor ( detected as "operatingSystem":"OSXEditor" btw).



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