What is the best practice in storing saved files with images for GameSparks?
A: Unity serialised object containing standard data/arrays and images (stored in bytes)
B: Store the object separately from the images and hold references to the images in the object. (Assuming a max of 20 image per "document" but average would be 3)
The idea is that other users will be able to access the data and will download it to their devices.
1 Comment
Customer Support
said
almost 5 years ago
Hi Stanley,
We have a guide on Data Persistence here and a c# serialization guide here which should be good starting points for you here. If you have any further questions just let us know.
Stanley Sison
What is the best practice in storing saved files with images for GameSparks?
A: Unity serialised object containing standard data/arrays and images (stored in bytes)
B: Store the object separately from the images and hold references to the images in the object. (Assuming a max of 20 image per "document" but average would be 3)
The idea is that other users will be able to access the data and will download it to their devices.