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Authorize Client using C++ (Unreal) without secret

It's seem like the C++ requires you to provide key and secret to connect backend.

For obvious reasons I do not want to store any of it in client app (even if it is compiled to binary).


How do I handle connecting client to backend without key and secret ?


Should I just use middle man (ie node.js) server to route client requests for data, or is possible to create connection with just authtoken ?

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