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Saving RTSession state

Hi, So my requirements are this. In my game, players can build structures. Its kind of like a natural selection 2 type game. Players won't build every second however. I'd like to have a central place (etc in cloudcode) where I can keep track of what structures exist, their locations and maybe also health. The idea is when they first connect, the gamesparks server will send initial message of all structure locations and health. When they build a structure, it will tell the cloud code a new location and then the cloud needs to remember this just for this session/match. And also of course if the structure is destroyed, the player will tell the server to remove it. I heard there is a project called RTTest but i dont know where/how to access it. By the way, this is for gamesparks realtime services.
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