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Send and retrieve compressed string to Gamesparks


I convert my classes to json string and then compress it using LZF compression. The problem is that it creates a string, that when I retrieve it from Gamesparks, the string is corrupted.

Hi Drosatos,

How big is the data you are trying to send up here ? Are you trying to decompress it in Cloud Code and then store it ?



Thank you for your response Liam. I store it compressed and retrieve it compressed. Size is approximately 200kb. I think I found the culprit. I tried to decompress it inside LogEventReguest... Send(response) immediately after I get in a local string variable. Is something of these response. ScriptData. GetGsData(). GetString() asynchronous?
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