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C#, Unity, GooglePlus

Is there a reason this doesn't work? There is a compiler error on virtually every line from new GooglePlusConnectRequest() to string userId = response.UserId;  });

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using GameSparks.Api;

using GameSparks.Api.Requests;

using GameSparks.Api.Responses;


public class Practice : MonoBehaviour {


 // Use this for initialization

 void Start () {



    new GooglePlusConnectRequest()









    .Send((response) => {

        string authToken = response.AuthToken;

        string displayName = response.DisplayName;

        bool? newPlayer = response.NewPlayer;

        GSData scriptData = response.ScriptData;

        var switchSummary = response.SwitchSummary;

        string userId = response.UserId;




 // Update is called once per frame

 void Update () {



1 Comment

I'd like to delete this post but I don't know how...

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