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Manipulate Challenge through RealTime cloud code

So, with the details from a matchFoundMessage(2 players) i create a Challenge  AND a RTSession.


After ChallengeStartedMessage i have  both players successfully participating in a that Challenge.

Simultaneously both clients connect to my RTSession controlled by an RTScript.


When the RTScript decides  who wins  i want to inform the Challenge who the winner is through my RTScript.


Im sure it is possible. Could you give me a hand? 

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