questions about humanroid animation and weapon shooting sync
B
Blandon Du
started a topic
about 5 years ago
Hi, guys, Im fairly new to this awesome product,
after couple of days research online, I have not found too much about
getting the following things clear, here i am not asking for full
solutions as i know everybody might be busy, but a bit hint or tips
would be very appreciated!
Lets say in a TPS
game, each of human player plays animation all the time and clearly the
"hitboxes" are attached on bodyparts, that make the sync of the
animation importance.What is the best practice in syncing animation with
the gamesparks?
what about ragdoll? My best guess is a
stationary ragdoll does not need to sync , but how about when a ragdoll
is interacting with environments ? eg.. when a player shoots a ragdoll
or a vehicle is bumping on top of it?
Another concern is about
high firing rate weapon shooting like a minigun, can not amagine each of
bullets fired very rapidly and are all synced through out the party,
that would be sure unacceptable. My current idea is sending the data for
twice, one for open fire, another for the trigger release, and all
players create bullets with intervals that corresponds to the firing
rate of that weapon, the question is ,would that be accurately reflect
the realistic?
Serverside raycasting? if one player shoot at
a given angle and pos, who would be the role determine whom would be
hit? if the server act the key role and determine who will be shot and
damaged, how does the cloud code calculate the bullet trajectory or hit
detection?
The last question is if i'd like to build a large
party which is more than 60 players, what is the best strategy to reduce
the traffic density ? selectively ignore updates between players far
away from each other? or by environment/obstacle occlusion(suppress coms
between players that can not see eachother)? should client handle this
part of job or the could code is capable in doing such task?
These
are fairly a lot to ask, my appology, if anyone would like to through
some pennies into it, you are more than welcome! Thanks !
Blandon Du
Hi, guys, Im fairly new to this awesome product, after couple of days research online, I have not found too much about getting the following things clear, here i am not asking for full solutions as i know everybody might be busy, but a bit hint or tips would be very appreciated!
These are fairly a lot to ask, my appology, if anyone would like to through some pennies into it, you are more than welcome! Thanks !