I have a turn-based game with this logic:
the playes do some actions and press "end turn"
only after all the parpicipants made their turns performs a calculation based on player's previous action
...repeat...
Is turn-based chellenge situable for that case or I should use real time?
Andrey Karpenko
I have a turn-based game with this logic:
the playes do some actions and press "end turn"
only after all the parpicipants made their turns performs a calculation based on player's previous action
...repeat...
Is turn-based chellenge situable for that case or I should use real time?