I'm working in Unity trying to implement a 'remember me' feature where a player doesn't have to log in every time they open the app. From reading the forums I've understood that the SDK saves authorization information automatically in Unity's PlayerPrefs object. However I still don't understand how to check whether a player is authorized when opening the app. I thought it might be the function in the title, GS.Authenticated, but this is always returning false, even when a player has been successfully authenticated and the closes the app. What am I missing?
Thanks a lot
Has the player sent a request at the point of testing ? Where/When exactly are you checking this ?