Sorry, forgot to mention, building for Android using SDK version 5.5.7.139.
Using Mono backend works fine.
Hello,
I got the same errorĀ onĀ 5.6.0.163. Do you plan to make IL2CPP work anytime soon?
Hi Guys,
I'll check in with the SDK team in relation to this for you.
Regards,
Liam
what's the status?
We're also seeing this same error running Unity 2017.3.1p4. This is a show stopper for us using Game Sparks.
how's the status?
i got the same error in android build.
Sacha-Mikhail Roberts
I get this error when building/running using il2cpp:
"NotSupportedException: C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\icalls\mscorlib\System.Security.Principal\WindowsPrincipal.cpp(20) : Unsupported internal call for IL2CPP:WIndowsPrincipal::IsMemberOfGroupId - "This icall is not supported by il2cpp."
at GameSparks.Core.GamesparksUtil.Write (System.String p)
at GameSparks.GameSparksWebSocket.Open()
at GameSparks.Core.GSConnection.EnsureConnected()
at GameSparks.Core.GSConnection..ctor (GameSparks.Core.GSInstance gs, GameSparks.Core.IGSPlatform gsPlatform, System.String currentUrl, System.Boolean shouldTimeout)
at Gamesparks.Core.GSInstance.Initialise (GameSparks.Core.IGSPlatform platform)
at GameSparks.Platforms.PlatformBase.Start()
Am I doing something wrong here....?
2 people have this problem