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Extentable saving of items in UE4 Blueprints

 Hi i am currently working on a cardgame.
I want to save the number of cards a player has with Gamesparks. But i dont want to have the items defined. Like it Should extend if i add a new Item. Because i don't want to have to add each item additional on Gamesparks. Something like "add item" and as an input the name and the amount and if there is no entry with that name it will make a new one. I am kinda new to everythink with programming and would prefer if there would be a Blueprint solution.

Thanks!

1 Comment

 Solved with an array...

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