I'm working on a simple turn based asynchronous game in Unity and was happy to discover this tutorial:
Except for the fact that it's written for Corona and not Unity.
I'm very new to Gamesparks and am still figuring out the different tools, so any tips on how to adapt the code for Unity would be great.
Thanks a lot!
Okay I've managed to adapt the tutorial to Unity. My next step is trying to figure out how to make the gameplay asynchronous.
The idea is that the player can either join an existing game where the first turn has been played, or start a new game and play the first turn.
How can this be accomplished with Gamesparks? It seems like the matchmaking process requires both players to be online at the same time.
Hi Gamesparks customer support,
I had previously visited a page with Unity (tic tac toe) game and Gamesparks integration, did Gamesparks remove that page? Do we only have Corona version for tic tac toe?
It will be very helpful if you can point me to Unity specific tutorials.
Hi I am having the same problem
can you guide me to the page with Unity (tic tac toe) game and Gamesparks integration?