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UE 4.17 , sdk v1.5.2 FindMatchRequest issue

I expirience an issue with Find Match Request after SDK updating 

I receive a responce In ~5 secounds after request  :


UGameSparksModuleLog: Removed request from persistent queue

LogBlueprintUserMessages: [MpGameInstance_C_0] {

    "@class": "ClientError",

    "error": {

        "error": "timeout"

    },

    "requestId": "d_1509223636_12"

}


In GS dashboard in NOSQL I see creaded pendingMatches but clients can't connect. 


It's my wrong, I should have used Matchmaking request. 


It's my fault, I should have used Matchmaking request.

 

But now game instances very hardly can find match. "pending match" record creates in NOSQL but event OnMatchFoundMessage does not activate. I was able to receive "match found" event couple times from dozens tries.

 

Also after in Otput log starts spam of AuthenticationRequest messages just after GS connect :

UGameSparksModuleLog: Send immediate request: {

    "@class": ".AuthenticationRequest",

    "password": "3",

    "userName": "3",

    "requestId": "d_1509295868_5"

}

UGameSparksModuleLog: Send immediate request: {

    "@class": ".AuthenticationRequest",

    "password": "1",

    "userName": "1",

    "requestId": "d_1509220833_1"

}

UGameSparksModuleLog: WebSocket callback: {"@class":".AuthenticationResponse","authToken":"ae9a0b30-172e-4784-9c59-db012d4836aa","displayName":"3","newPlayer":false,"requestId":"d_1509295868_5","userId":"59f4ea8c3d8cc104fcb1f8b9"}

UGameSparksModuleLog: Received auth token

UGameSparksModuleLog: New UserId init persistent queue

UGameSparksModuleLog: WebSocket callback: {"@class":".AuthenticationResponse","authToken":"f9bb448c-feec-4314-9e4d-a7806be7dd58","displayName":"1","newPlayer":false,"requestId":"d_1509220833_1","userId":"59f244f71f22be0517d4014a"}

UGameSparksModuleLog: Received auth token

I use GS object not components as in your sample, your samples works normally

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