I am a newbie with GameSparks, and I am not really good at English. So I just want to ask the question in here and hopefully get some simple answers.
I am looking at different way to save players' data and trying to figure out which type/method would be the best. And thinking of example use cases on it.
So far I have found we can save data under gamespark player e.g. scriptData and privateData
What sort of use I can do with scriptData? Like player's level? or what item player has?
Can player's friend have access to scriptData? Like I want to check what level my friend is on the game?
What about privateData? I can't think of any use cases for it.
What about using Collection? What is the advantage of using it? I notice there are runtime collection and meta data collection. I read from tutorial that meta data collection data will stay as when game being published. Does it mean I can't use runtime collection data to store player's data because it will get reset when game being published? Does it mean every update that i make?
Sorry for my bad English, but I think I don't fully understand the concept of each.
So i'll explain the different use-cases for each of the ways you asked and their advantages/disadvantages..
Please let me know if that makes sense, and we'd be happy to answer anymore questions.
Thanks for your reply. I think this is more clear.
Can I just ask? Can Player script data can be access from other player? Like if I want to see other player's or friend's level while playing the game.