Sign In Register

How can we help you today?

Start a new topic

2p2 data delivery reliability

Question about delivery in UE SDK. Players connected to a match and a client sends data, does GS sdk respond for receiving data by other clients or I should create custom logic sent-received-send confirmation?

It seems I experience loosing data packages between players in a match.


I have not found in dashboard how to look at traffic for a period of time - all event requests and sending data, is there that possibility?


 Hi,


Are both questions regarding GS RT Multiplayer?


Cheers,

Omar

yes, TR matching

Login to post a comment