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2p2 data delivery reliability

Question about delivery in UE SDK. Players connected to a match and a client sends data, does GS sdk respond for receiving data by other clients or I should create custom logic sent-received-send confirmation?

It seems I experience loosing data packages between players in a match.

I have not found in dashboard how to look at traffic for a period of time - all event requests and sending data, is there that possibility?

yes, TR matching


Are both questions regarding GS RT Multiplayer?



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