Question about delivery in UE SDK. Players connected to a match and a client sends data, does GS sdk respond for receiving data by other clients or I should create custom logic sent-received-send confirmation?
It seems I experience loosing data packages between players in a match.
I have not found in dashboard how to look at traffic for a period of time - all event requests and sending data, is there that possibility?
Are both questions regarding GS RT Multiplayer?
yes, TR matching