Hi Fayed,
The team you define in the portal behaves like a class - it defines things like the maximum members a team can have and how many teams a player can own, but it doesn't actually create a joinable team (or instance). Your CreateTeamRequest creates a team based on this team type. Your CreateTeamResponse will include the id of your newly created team. Players can then join your team via the JoinTeamRequest using either this teamId; or a combination of teamType + the playerId of the team owner.
I hope this helps clear things up a bit. If you have any more questions please let us know.
Regards,
Vinnie
Thank you,
I have another question. is it possible to see the created teams in my portal?
Hi Fayed,
Yes, you can view your teams via the NoSQL Explorer. The System->teams collection contains all of your created teams.
Regards,
Vinnie
Thanks Vinni,
So i have created a guild.
-(void)GuildCreate { GSCreateTeamRequest* request = [[GSCreateTeamRequest alloc] init]; [request setTeamId:@"4200"]; [request setTeamName:@"Warriors"]; [request setTeamType:@"tese"]; [self.gs send:request]; [request setCallback:^ (GSCreateTeamResponse* response) { NSArray* members = [response getMembers]; GSPlayer* owner = [response getOwner]; NSDictionary* scriptData = [response getScriptData]; NSString* teamId = [response getTeamId]; NSString* teamName = [response getTeamName]; NSString* teamType = [response getTeamType]; NSLog(@"GSCreateTeamResponse teamType %@ teamId %d",teamType,teamId); }]; }
In log i get the teamid 50537284 which is fine. Now from another device i am trying to join the team using the team id 50537284. Here is the code snippet
GSJoinTeamRequest* request = [[GSJoinTeamRequest alloc] init]; [request setTeamId:@"50537284"]; [self.gs send:request]; [request setCallback:^ (GSJoinTeamResponse* response) { NSArray* members = [response getMembers]; GSPlayer* owner = [response getOwner]; NSDictionary* scriptData = [response getScriptData]; NSString* teamId = [response getTeamId]; NSString* teamName = [response getTeamName]; NSString* teamType = [response getTeamType]; NSLog(@"teamId %d teamName %d teamType %@",teamId,teamName,teamType); }];
it should work right..but i got team:"INVALID" response on the log...
What i understand is when authentication same userid is generated for all user that's why i cant join a team by team id.Now how to generate different userid for different user during authentication?
Fayed Al Kawsar
I am having a hard time understanding how team creation work.What i want is if a player click a button i want to create a team. Since i am in ios platform here is my code
if i don this i get an error of setTeamType:"INVALID". Then i create a Team in gamesparks webportal where i named the short code to "tese" after that i can successfully create a team. but i want is to create a team from client side where other user can join. How can i do that. do i need to use cloud code?if so what will be the code?any snippets of example are appreciated..
1 person has this question