Hey There,
So when you save a card to the player's inventory collection you should be able to reference it by the playerID and card shortCode. So you can use the runtime.update method something like this...
Spark.runtimeCollection("playerCards").update({ "playerId" : playerId, "shortCode" : "A" }, { $set : { "lv" : 1 } });
So if your level was "A" before, you can find the card in your player's inventory and use the $set to set a single field on it to whatever you want.
Does that help?
Thanks,
Sean
Hyunbin Seo
I am making a card game like Clash Royal.
Applying the server for the first time is not easy.
In the tutorial, i've seen how to create a list of items, as well as creating inventory for the player and adding items.
But how do I change the properties of an item that the player has?
For example, in my game, if a user collects 5 cards of A, A level 1 is raised.
How should the player have this information?
When creating a card list, do I need to create an item that displays the number of cards and level in the card's properties?
For example, should I make it like this?
Card
shortCode :”A_1”
name:”brad”
power:”20”
type:”card”
lv:”1”
cardNum:”1”
If so, how can the player later change the player's information when the level changes by collecting 5 "A_1" cards?