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GameSparksAvaiable

No matter what I do (in Unity).


GS.GameSparksAvailable += HandleGameSparksAvailable;


never gets called - period.


I've tried Start, I've Tried Awake, none work. It just simply doesn't fire the event whatsoever.


And yes I have GameSparksUnity in the project.

And yes I got the settings file set up with my Key and Secret.


I am using 2017.1.0f3 Unity. On PC, Mac & Linux.


1 Comment

 Hey David,

Can you share your HandGameSparksAvailable callback with us so we can check it out.

Otherwise try something like this in Start()

GS.GameSparksAvailable += (isAvailable) => {
 if(isAvailable){
 Debug.Log("GameSparks Connected...");
 }else{
 Debug.Log("GameSparks Disconnected...");
 }
 };


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